Thursday 16 August 2012

Presentation - Mobile apps in the information society: Implications for our libraries

 

This presentation is based on my previous post, and will share the findings of the environmental scan I conducted on organizations' use of mobile apps to interact with their consumers, and how libraries can embrace these technologies for their patrons.  The aim of the presentation is to introduce my colleagues to the trends and technologies that are now at the forefront of the smartphone and mobile apps market, and the ways we can use them to advance best practice in libraries.

I will be sharing this presentation with my colleagues at a workshop this weekend.  Please feel free to watch the presentation, and share your thoughts in the comments, especially if your library uses mobile apps and you have any advice/suggestions on the implementation process.


Wednesday 8 August 2012

Mobile apps in the information society: Implications for our libraries


In recent years, we have seen huge growth in mobile technologies available to consumers.  One of the areas in which there has been significant increase is in the quantity and variety of mobile apps available to be downloaded on mobile devices.   

There are now more than 1.2 billion smartphone owners worldwide, and mobile apps provide an effective and efficient channel for companies, governments, charities and other organizations to market their products and services to consumers, particularly to younger, tech-savvy users.  Mobile technologies enable us to connect and share information with the web with mobile devices, and this has accelerated the pace of our lives, and opened our lifestyle to the world in ways that were not previously possible.  We are no longer just connected, but hyper-connected to the world around us. 

A study conducted last year by United States analytics firm Flurry investigated consumers’ daily engagement with their mobile devices, and found that consumers are increasingly spending more time on mobile apps than they do on web browsing. Specifically, the average user spent 9% more time using mobile apps than the internet.  They concluded that this growth in mobile app usage was the result of more sessions during the day per user, as opposed to an increase in session length.  For example, users are checking in on social networking sites, such as Facebook and Twitter, more often throughout the day for brief periods, as opposed to browsing sites for extended periods of time.  The research found that out of all apps users spent their time on daily, games captured the most (47 per cent), followed by social networking (32 per cent), news apps (9 per cent) and entertainment (7 per cent).  This heavy use of different types of mobile apps has been reflected by the development of a mobile app that seeks to split professional and personal apps on users’ devices, and allows users to use one mobile device for both private and work use, instead of using multiple devices.

Many libraries, both in New Zealand and overseas, have already embraced mobile app technology, and are providing patrons with new ways to engage with their library.  For example, library patrons can now use apps to access their library catalogue and use self-service options, such as requesting or renewing items, as well as being able to use their phone to scan an item’s barcode or QR code to look up library copies, or additional services associated with that item.  Mobile apps can also provide library patrons with information about the library, such as opening hours, building floor plans, workshop timetables, and enable patrons to search electronic databases for information.  Technology that is also being trialed to enable patrons to use their mobile phones as library cards in libraries.

All of these technologies provide libraries with opportunities and challenges, and it is crucial that we embrace these technologies and provide our patrons with the best possible service in a delivery format relevant to their needs, wherever they need it.  Mobile apps provide an effective way of doing this.